This model is designed to aid the decision making process of fisheries management. It is a Flash application that allows you to outline different fishing activities and see what the likely impact is on the underlying habitats.
A MapInfo file of the marine habitats can be loaded. Then different fishing activities can be proposed by drawing them over the top of this habitat map or again loading them in from MapInfo.
The app then produces a heat map of the likely impact these fishing activities will have on the underlying habitats.
It also has some basic GIS functionality, adding boundaries, querying positions and polygons etc.
I have recently been working on the Etiquette web crawler for the DI work in progress show. This crawler assesses how polite a web-pages is based on a list of polite and rude words. It then locates the owner of the website and their geographic address using the Whois database and plots out the data using Google maps. After it has been running for a while a map of online etiquette builds up. You are then able to explore the map using the old skool big red buttons at the front.
Online communication creates an illusion of anonymity when it is actually often open for everyone to see and make judgment on.
If this feeling of anonymity was removed and your online etiquette was highlighting for all to see would this change your behaviour?
To attempt to answer this I have created an {e}Etiquette Crawler.
The {e}Etiquette Crawler trawls through the internet making an assessment of website owners’ online etiquette based on the wording of their site; it then marks this rating on the map at their geographic address as a coloured dot.
After a while of letting it crawl the internet you can start to see patterns emerging on the map. These patterns represent general geographic trends in online etiquette and exposing areas of high etiquette contrast e.g. Soho in London.
I’m eventually getting around to putting TREE on the web, just outlining what I want to do at the moment so any comments would be appreciated. And if you would like to get involved in any way drop me a email: hello@treecycle.info
www.treecycle.info
Two-day project for my application to Design Interactions at RCA. It explores the way we communicate and how ideas develop as result of this communication.
A point interaction model that I made using Papervision3D that allows you to adjust the attractive and repulsive forces of points to see how they interact. The model can be manipulated using a Wii controller and a third party program called GlovePie. I hope to develop this to model molecular interactions.
TREE (Total Recyclability & Efficiency Evaluation) is a visual representation of the ‘cradle to grave’ use of a product’s component materials. Winner of a D&AD Global Student Award 2007.
Comparison to the nutrient cycle
TREE is a visual representation of the ‘Cradle to grave’ use of a product’s component materials. It is inspired by the ideal cycle of nutrients in nature, where nutrients are used, broken down and re-used without loss.
Computer generated
Because of the TREE’s simplicity it could be automatically generated by a computer. All that would be required is for the product manufacturer and local refuge collection department to input information about the materials that go into the product, how long the product is expected to last, what parts would be recycled and how likely it was to be recycled.
Dependent on location
What happens to materials depends not only on the creation of the product, but also on how the product is disposed of and the capability of the consumers’ local recycling and handling of the materials. This means that the TREE process will be effected by the location of the consumer and therefore will have to be redrawn for each area. A computer-generated TREE would allow for these quick alterations for the appropriate area.
Interpreting the TREE
TREE has been designed so it can be interpreted on three levels. At a quick glance you should be able to tell which products are better in terms of material usage. At closer inspection you will be able to tell what proportion of materials a product is made up from, which materials travel the furthest, how much waste is produced while manufacturing the the product, how long the product lasts and how much of what material can be re-used. A detailed look will reveal more of the issues associated with the product and show the exact amounts of materials put into the product and the amounts wasted.